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Sink for Essentia

Darin McBride edited this page Mar 17, 2015 · 17 revisions

Reasons

The economy of Lacuna is failing because the cost of things is going down. There have been a number of attempts to correct this in the past (the Del would sell and so provide a sink) but nothing has made a big difference.

The Lottery is adding a lot of E each day (1210e) and people are in every zone so most of this is going to the players.

The following is a suggestion as to a new Essentia Sink that might help out in the short to medium term.

New e-vein rules

Ideally we should replace the existing e-veins but in such a way as the owners do not feel that they are losing out (getting less E per day) than they are at the moment otherwise there could be resistance to the idea.

The core concept is as follows. Details (such as the numbers) can be tweaked.

  • Anyone can obtain a level 1 e-vein, but it costs 300E to purchase one.
  • A level 1 e-vein will work in perpetuity but only deliver 1E per day and only store 3E
  • A player needs to log in (personally, captcha?) and collect the E which is stored in the e-vein to transfer it to their game wallet.
  • An e-vein will no longer be upgraded via halls.
  • For all Essentia that the player spends in a game sink (e.g. subsidy, boosts, SSD subsidy etc.) but not where it just involves transfer from one player to another (Trade Min, SSD trade costs etc.) then the player gets some 'club points'.
  • When the points reach 100% they can get a free upgrade of their e-vein.
  • Higher levels of e-vein return more E per day (say 1E extra per 3 levels? so 10E/day at level 30)

The concept is, that although the e-vein will last forever, certainly in the short to medium term, it will take more Essentia out of the economy (via sinks) than it will return.

Secondly, since it requires a captcha to transfer the Essentia it incentivises people to come back to the game each day.

Levels might be as follows.

  1. 1E per day
  2. 1E
  3. 1E
  4. 1E
  5. 2E
  6. 2E
  7. 2E
  8. 2E
  9. 3E
  10. 3E
  11. 3E

(then increasing by 1E at 12, 15 etc until

  • 27 9E
  • 28 10E
  • 29 10E
  • 30 10E

and each level of the e-vein can store that number of E (level 20 can store 20E)

When the stored E in the e-vein reaches the limit then no more E is added each day until such time as the user logs in and manually transfers it to their game wallet setting it back to zero.

When the number of 'club points' reaches 100% it does not increase any further until such time as the user logs in and manually clicks the upgrade button.

Please add below any comments or tweaks that we could make to this suggestion. (icydee)

Tower - I'd suggest the 300E new-e-vein plan be sold by Lacuna Expanse Corp, not DeLambert. This would go well with other "basic supplies" LEC could be selling, such as 1+0 starter packs and resources and such. (Trading with LEC could also be considered a sink for these purposes.)

icydee - a further suggestion. The Essentia that is stored in the e-vein can be stolen by spies (note, only that stored in the e-vein that has not yet been transferred to the players 'wallet', the players 'wallet' cannot be stolen.)

Tower - I'm also thinking this could be a new building, not a replacement for current eveins. Something like an "Essentia Factory", maybe TRSS could make the images (more outbuildings to store unclaimed E). However, I would then want to completely tone down veins. Draining would still exist, but some other limit to the E they can produce, perhaps only allow 10 levels, or maybe go up to 15 but only add 20 days per upgrade (draining would then drain 20 days at a time, though that might still be 30e). The theory here is that Trel would still be a source of E without being the sole major source anymore.

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