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Development Preview (
0.x): PGX is open for architecture and API evaluation while development continues. Breaking changes are possible and the current preview is not recommended for production projects.
PGX is a set of C++ plugins for Unreal Engine 5. It extends Unreal subsystems, Data Assets, Gameplay Tags, Blueprint APIs and editor tooling without replacing the engine's native models.
Español · Repository · Getting Started · Plugin Matrix
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PGX v0.1.1 · Unreal Engine 5.7.4—versions/pgx-v0.1.1/ue-5.7.4/, patch-precise and fully validated. -
PGX v0.1.0 · Unreal Engine 5.6—versions/pgx-v0.1.0/ue-5.6/, minor-version precision; no exact 5.6 patch was recorded.
The v0.1.1 Development Preview contains 26 plugins and 48 modules in one
compatible constellation. It lives under versions/pgx-v0.1.1/ue-5.7.4/ on the single
release branch.
- Foundation: PGXCore.
- Established preview systems: Audio, Game Flow, Loading, MGOS, PSO and Save.
- Functional previews: Ability, Crafting, Input, Interaction, Inventory, Spawn and Trade.
- Structured or early previews: AI, Camera, Colony, Environment, UI and Vehicles. Their APIs and state models are inspectable, but central gameplay behavior remains incomplete.
- Editor and verification tools: Docs, Editor Tools, Scaffold, Simulation Harness, Tutorials and Version Control.
Online, Multiplayer, Materials, VFX, Animation and Cinematic are outside this snapshot.
graph TD
Core[PGXCore]
Established[Established systems] --> Core
Functional[Functional previews] --> Core
Structured[Structured previews] --> Core
Tools[Editor tools] --> Core
Harness[PGXSimHarness] --> Tools
Harness --> Established
Harness --> Functional
Feature runtime modules generally depend inward on Core. Cross-system coordination uses Core messages, Gameplay Tags, interfaces and registries. Editor aggregators may depend on selected feature modules without becoming runtime hubs.
- Read Development Preview and Release Model.
- Follow Getting Started.
- Open the ready-to-use
Samples/PGXDemoproject. - Inspect the Public Plugin Matrix.
- Review Early Preview Plugins.
- Read Simulation Harness and Known Issues.
The exported candidate passed 792/792 Editor build actions, 414/414 Game build
actions, 242/242 Editor Automation tests, 115/115 Game Automation tests and 3/3
PGX.Demo tests on Unreal Engine 5.7.4 with Windows Development targets. See
Build and Validation for the limits of those results.
- Development Preview
- Getting Started
- Release branch catalog
- Public Plugin Matrix
- Early Preview Plugins
- Known Issues
- Architecture Overview
- Plugin Topology
- Module Reference
- Configuration and Registry
- Data-Driven Design
- Profiles and Budgets
- Gameplay Tag Architecture
- Initialization Pipeline
- Cross-Plugin Communication
- Message System
- Event Handlers
- Logging and Trace
- Runtime Flows
- Blueprint API Design
- Editor Integration
- Editor Visual System