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Quality Assurance

PlatanoGames edited this page Aug 10, 2026 · 6 revisions

Quality Assurance

PGX records separate results for structure, source checks, compilation, automation and documentation. A single unversioned total would hide which checks actually ran.

  • Static structure: descriptor/module parsing and dependency closure.
  • Source boundary: approved paths, license headers and residue/secret scans.
  • Compilation: the exported snapshot passed clean Editor and Game rebuilds; focused module builds remain separate evidence.
  • Automation: the release run passed 242/242 Editor tests and 115/115 Game tests; source presence alone is not a pass result.
  • Documentation: link, navigation and claim checks against the release tree.
  • Runtime/editor observation: PGX.Demo passed 3/3 tests and demonstrates Message, GameFlow, Save and InputBuffer. It does not demonstrate the runtime behavior of the other 22 plugins.

A passing check establishes only its own boundary. Issue reports should include the exact revision, engine, platform, target, plugin set and reproduction.

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