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Quality Assurance
PlatanoGames edited this page Aug 10, 2026
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PGX records separate results for structure, source checks, compilation, automation and documentation. A single unversioned total would hide which checks actually ran.
- Static structure: descriptor/module parsing and dependency closure.
- Source boundary: approved paths, license headers and residue/secret scans.
- Compilation: the exported snapshot passed clean Editor and Game rebuilds; focused module builds remain separate evidence.
- Automation: the release run passed 242/242 Editor tests and 115/115 Game tests; source presence alone is not a pass result.
- Documentation: link, navigation and claim checks against the release tree.
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Runtime/editor observation:
PGX.Demopassed 3/3 tests and demonstrates Message, GameFlow, Save and InputBuffer. It does not demonstrate the runtime behavior of the other 22 plugins.
A passing check establishes only its own boundary. Issue reports should include the exact revision, engine, platform, target, plugin set and reproduction.
- Development Preview
- Getting Started
- Release branch catalog
- Public Plugin Matrix
- Early Preview Plugins
- Known Issues
- Architecture Overview
- Plugin Topology
- Module Reference
- Configuration and Registry
- Data-Driven Design
- Profiles and Budgets
- Gameplay Tag Architecture
- Initialization Pipeline
- Cross-Plugin Communication
- Message System
- Event Handlers
- Logging and Trace
- Runtime Flows
- Blueprint API Design
- Editor Integration
- Editor Visual System