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Glossary
PlatanoGames edited this page Aug 8, 2026
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- Bridge payload: Typed data defined at the Core boundary so optional feature plugins can coordinate without a sibling compile dependency.
- Candidate: Exact local public tree undergoing final review before a tag.
- Data Asset: Unreal asset used by PGX for authored configuration or domain data.
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Development Preview:
0.xpublic stage with an unstable API contract and no production recommendation. - Editor module: Module loaded for editor workflows, not packaged runtime.
- Event handler: Tag-selected behavior implementation with a managed lifecycle.
- Gameplay Tag channel: Hierarchical identifier used for state, domain, message or registry addressing.
- Inspector: Editor panel that presents system configuration or observable state.
- Message: Typed payload published over a Core tag-addressed channel.
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Module: Unreal build/load unit declared by a plugin descriptor and
Build.csfile. - Observable: Structured diagnostic state exposed for review.
- Plugin constellation: The dependency-closed set of plugins selected for a release.
- Profile: Authored configuration selection or constraint for a project or platform context.
- Registry: Tagged lookup for assets, handlers, observables or extension entries.
- Runtime module: Module intended to participate in runtime targets, subject to the validated build matrix.
- UncookedOnly: Module type available to uncooked/editor workflows and not a packaged runtime guarantee.
- Development Preview
- Getting Started
- Release branch catalog
- Public Plugin Matrix
- Early Preview Plugins
- Known Issues
- Architecture Overview
- Plugin Topology
- Module Reference
- Configuration and Registry
- Data-Driven Design
- Profiles and Budgets
- Gameplay Tag Architecture
- Initialization Pipeline
- Cross-Plugin Communication
- Message System
- Event Handlers
- Logging and Trace
- Runtime Flows
- Blueprint API Design
- Editor Integration
- Editor Visual System