Skip to content

Glossary

PlatanoGames edited this page Aug 8, 2026 · 4 revisions

Glossary

  • Bridge payload: Typed data defined at the Core boundary so optional feature plugins can coordinate without a sibling compile dependency.
  • Candidate: Exact local public tree undergoing final review before a tag.
  • Data Asset: Unreal asset used by PGX for authored configuration or domain data.
  • Development Preview: 0.x public stage with an unstable API contract and no production recommendation.
  • Editor module: Module loaded for editor workflows, not packaged runtime.
  • Event handler: Tag-selected behavior implementation with a managed lifecycle.
  • Gameplay Tag channel: Hierarchical identifier used for state, domain, message or registry addressing.
  • Inspector: Editor panel that presents system configuration or observable state.
  • Message: Typed payload published over a Core tag-addressed channel.
  • Module: Unreal build/load unit declared by a plugin descriptor and Build.cs file.
  • Observable: Structured diagnostic state exposed for review.
  • Plugin constellation: The dependency-closed set of plugins selected for a release.
  • Profile: Authored configuration selection or constraint for a project or platform context.
  • Registry: Tagged lookup for assets, handlers, observables or extension entries.
  • Runtime module: Module intended to participate in runtime targets, subject to the validated build matrix.
  • UncookedOnly: Module type available to uncooked/editor workflows and not a packaged runtime guarantee.

Clone this wiki locally