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Build and Validation

PlatanoGames edited this page Aug 8, 2026 · 3 revisions

Build and Validation

Current candidate evidence

  • 12 plugin descriptors and 23 module rules parsed.
  • Declared PGX dependency graph closed and acyclic.
  • Public files checked against an explicit distribution boundary.
  • Internal-development markers and local paths scanned from the exact export.
  • Markdown links and repository YAML validated.
  • Clean exported-tree PGXPublicRCEditor build completed with Unreal Engine 5.6 on Windows, including UnrealHeaderTool and 514 build actions.

Evidence limits

The result does not establish packaged Development/Shipping targets, other platforms, every Unreal 5 version, runtime behavior in a full sample game or arbitrary subsets of the constellation.

Release verification checklist

  1. identify the exact tag/commit and plugin inventory;
  2. regenerate project files from a clean tree;
  3. build the documented target/configuration;
  4. run the release's automation and editor checks;
  5. verify documentation links, notices and known issues;
  6. correlate the final artifact with the release notes before publishing.

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