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Editor Tools
PlatanoGames edited this page Aug 8, 2026
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PGXEditorTools collects the inspectors for the plugins in this release.
PGXEditorToolsEditor
It depends on Core/Registry, VersionControl and the six runtime feature plugins: Audio, GameFlow, Loading, MGOS, PSO and Save.
- present a common editor hub;
- host inspectors and dashboards for selected systems;
- expose registry, message and event state for review;
- help authors find configuration and runtime diagnostics;
- provide category/tooling workflows shared by its panels.
Because the module compiles against the aggregated systems, enable it only when its complete declared dependency set is available. It does not add a runtime dependency between those feature plugins.
- Development Preview
- Getting Started
- Release branch catalog
- Public Plugin Matrix
- Early Preview Plugins
- Known Issues
- Architecture Overview
- Plugin Topology
- Module Reference
- Configuration and Registry
- Data-Driven Design
- Profiles and Budgets
- Gameplay Tag Architecture
- Initialization Pipeline
- Cross-Plugin Communication
- Message System
- Event Handlers
- Logging and Trace
- Runtime Flows
- Blueprint API Design
- Editor Integration
- Editor Visual System