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FAQ
No. It is a Development Preview intended for evaluation, learning, testing and
technical feedback. Breaking changes may occur between 0.x releases.
This preview contains 12 plugins and 23 modules. The repository tree and release notes define the exact boundary; components absent from the tag are not part of its public API.
The release candidate has a clean Unreal Engine 5.6 Windows editor build. A broader version/platform/target matrix has not yet been published.
Do not assume arbitrary combinations. PGXCore is the foundation, descriptors declare plugin requirements, and PGXEditorTools aggregates a larger editor set. Only the complete 12-plugin set has a verified build.
No. PGX extends Unreal's native models. PGXVersionControl uses Unreal Source Control as its provider layer.
Through PGXCore typed messages, Gameplay Tags, shared interfaces, delegates and tagged registries. See Cross-Plugin Communication.
A maintained public sample and runtime walkthrough are still roadmap items.
Include the PGX revision, Unreal version, platform, target, plugin set, minimal steps and focused logs. Remove credentials, licensed assets and private project code.
- Development Preview
- Getting Started
- Release branch catalog
- Public Plugin Matrix
- Early Preview Plugins
- Known Issues
- Architecture Overview
- Plugin Topology
- Module Reference
- Configuration and Registry
- Data-Driven Design
- Profiles and Budgets
- Gameplay Tag Architecture
- Initialization Pipeline
- Cross-Plugin Communication
- Message System
- Event Handlers
- Logging and Trace
- Runtime Flows
- Blueprint API Design
- Editor Integration
- Editor Visual System