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FAQ
No. It is a Development Preview for evaluation, learning, testing and technical
feedback. Breaking changes may occur between 0.x releases.
The v0.1.0 preview release contains 26 plugins and 48 modules. Its tagged
tree and release notes define the exact public boundary.
Yes, within the documented Unreal Engine 5.6 Windows Development boundary. The exported tree passed clean Editor and Game rebuilds and 344/344 Automation tests. This does not establish packaged builds, other platforms or arbitrary subsets.
Do not assume arbitrary combinations. PGXCore is the foundation; descriptors and module rules declare additional requirements.
No. The matrix separates established systems, functional previews and structured previews. Structured previews may expose useful state and schemas while central runtime behavior is still absent.
Only the checks it reports. Partial or missing coverage is expected and visible; the harness is not proof that a plugin or the framework is complete.
Online, Multiplayer, Materials, VFX, Animation and Cinematic are outside this snapshot.
Include the revision, Unreal version, platform, target, plugin set, minimal steps and focused logs. Remove credentials, licensed assets and private project code.
- Development Preview
- Getting Started
- Release branch catalog
- Public Plugin Matrix
- Early Preview Plugins
- Known Issues
- Architecture Overview
- Plugin Topology
- Module Reference
- Configuration and Registry
- Data-Driven Design
- Profiles and Budgets
- Gameplay Tag Architecture
- Initialization Pipeline
- Cross-Plugin Communication
- Message System
- Event Handlers
- Logging and Trace
- Runtime Flows
- Blueprint API Design
- Editor Integration
- Editor Visual System