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FAQ
No. It is a Development Preview for evaluation, learning, testing and technical
feedback. Breaking changes may occur between 0.x releases.
The v0.1.1 preview release contains 26 plugins and 48 modules under
versions/pgx-v0.1.1/ue-5.7.4/. Its tag, release artifact and notes define the exact public
boundary.
Yes, within the documented Unreal Engine 5.7.4 Windows Development boundary.
The candidate passed 792/792 Editor actions, 414/414 Game actions, 242/242
Editor Automation tests, 115/115 Game Automation tests and 3/3 PGX.Demo
tests. This does not establish packaged builds, other platforms or arbitrary
subsets.
Samples/PGXDemo demonstrates Message, GameFlow, Save and InputBuffer. The
other 22 plugins are loaded and linked, but the sample does not demonstrate
their runtime behavior.
Do not assume arbitrary combinations. PGXCore is the foundation; descriptors and module rules declare additional requirements.
No. The matrix separates established systems, functional previews and structured previews. Structured previews may expose useful state and schemas while central runtime behavior is still absent.
Only the checks it reports. Partial or missing coverage is expected and visible; the harness is not proof that a plugin or the framework is complete.
Online, Multiplayer, Materials, VFX, Animation and Cinematic are outside this snapshot.
Include the revision, Unreal version, platform, target, plugin set, minimal steps and focused logs. Remove credentials, licensed assets and private project code.
- Development Preview
- Getting Started
- Release branch catalog
- Public Plugin Matrix
- Early Preview Plugins
- Known Issues
- Architecture Overview
- Plugin Topology
- Module Reference
- Configuration and Registry
- Data-Driven Design
- Profiles and Budgets
- Gameplay Tag Architecture
- Initialization Pipeline
- Cross-Plugin Communication
- Message System
- Event Handlers
- Logging and Trace
- Runtime Flows
- Blueprint API Design
- Editor Integration
- Editor Visual System