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Getting Started
The v0.1.1 snapshot contains 26 plugins and 48 modules. On Unreal Engine 5.7.4
with Windows Development targets, it passed 792/792 Editor build actions,
414/414 Game build actions, 242/242 Editor Automation tests, 115/115 Game
Automation tests and 3/3 PGX.Demo tests. See
Build and Validation for the limits of those results.
- Prefer the version-specific artifact attached to the
v0.1.1GitHub Release. GitHub automatic source archives contain the cumulative catalog. - Close the Unreal Editor.
- From
versions/v0.1.1/Plugins/, copy the required plugin folders without renaming them. - Include PGXCore and every plugin/engine dependency declared by the selected descriptors.
- Regenerate project files and compile the intended target.
- Run the tests and editor checks relevant to the selected plugins.
- Enable and configure one system at a time.
Do not bypass missing dependency warnings. No arbitrary subset is currently claimed as validated.
To inspect a configured integration, open
versions/v0.1.1/Samples/PGXDemo/PGXDemo.uproject. It demonstrates Message,
GameFlow, Save and InputBuffer. The other 22 plugins are present for dependency,
loading and linking checks, not as runtime demonstrations.
- PGXCore
- One established system from the Plugin Matrix
- One Early Preview Plugin
- Its settings, Data Assets and public API
- Its logs, observables and inspector
- Simulation Harness, interpreted as partial evidence
Issue reports should record the PGX revision, Unreal version, platform, target, enabled plugins, reproduction steps and a focused sanitized log.
- Development Preview
- Getting Started
- Release branch catalog
- Public Plugin Matrix
- Early Preview Plugins
- Known Issues
- Architecture Overview
- Plugin Topology
- Module Reference
- Configuration and Registry
- Data-Driven Design
- Profiles and Budgets
- Gameplay Tag Architecture
- Initialization Pipeline
- Cross-Plugin Communication
- Message System
- Event Handlers
- Logging and Trace
- Runtime Flows
- Blueprint API Design
- Editor Integration
- Editor Visual System