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Getting Started

PlatanoGames edited this page Aug 8, 2026 · 4 revisions

Getting Started

Validated boundary

The release candidate has a clean Unreal Engine 5.6 Windows editor build. Other engine versions, platforms and packaged targets are not yet part of the public compatibility claim.

Install a tagged preview

  1. Download or clone a tagged PGX Framework release.
  2. Close the Unreal Editor.
  3. Copy the required folders from Plugins/ to your project's Plugins/ directory without renaming them.
  4. Include PGXCore and every plugin/engine dependency declared by the selected descriptors. Only the complete 12-plugin set has a verified build.
  5. Regenerate project files and compile the editor target.
  6. Open the project, enable the selected plugins and configure one system at a time.

Do not bypass a missing dependency warning. Add the declared dependency or disable the plugin that requires it.

Suggested evaluation path

  1. PGXCore
  2. One runtime system from the Plugin Matrix
  3. Its settings and Data Assets
  4. Its Blueprint/native API
  5. Its logs, observables and editor inspector

For a useful issue, record the PGX revision, Unreal version, platform, target, enabled plugins, reproduction steps and a focused sanitized log.

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