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Getting Started
PlatanoGames edited this page Aug 8, 2026
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The release candidate has a clean Unreal Engine 5.6 Windows editor build. Other engine versions, platforms and packaged targets are not yet part of the public compatibility claim.
- Download or clone a tagged PGX Framework release.
- Close the Unreal Editor.
- Copy the required folders from
Plugins/to your project'sPlugins/directory without renaming them. - Include
PGXCoreand every plugin/engine dependency declared by the selected descriptors. Only the complete 12-plugin set has a verified build. - Regenerate project files and compile the editor target.
- Open the project, enable the selected plugins and configure one system at a time.
Do not bypass a missing dependency warning. Add the declared dependency or disable the plugin that requires it.
- PGXCore
- One runtime system from the Plugin Matrix
- Its settings and Data Assets
- Its Blueprint/native API
- Its logs, observables and editor inspector
For a useful issue, record the PGX revision, Unreal version, platform, target, enabled plugins, reproduction steps and a focused sanitized log.
- Development Preview
- Getting Started
- Release branch catalog
- Public Plugin Matrix
- Early Preview Plugins
- Known Issues
- Architecture Overview
- Plugin Topology
- Module Reference
- Configuration and Registry
- Data-Driven Design
- Profiles and Budgets
- Gameplay Tag Architecture
- Initialization Pipeline
- Cross-Plugin Communication
- Message System
- Event Handlers
- Logging and Trace
- Runtime Flows
- Blueprint API Design
- Editor Integration
- Editor Visual System