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Getting Started

PlatanoGames edited this page Aug 9, 2026 · 4 revisions

Getting Started

Current boundary

The expanded snapshot contains 26 plugins, 48 modules and 1,305 exported plugin files. On Unreal Engine 5.6 with Windows Development targets, its clean Editor and Game rebuilds and 344/344 Automation tests passed. See Build and Validation for exact counts and limits.

Install a tagged preview

  1. Download or clone a tagged PGX Framework release.
  2. Close the Unreal Editor.
  3. Copy the required plugin folders without renaming them.
  4. Include PGXCore and every plugin/engine dependency declared by the selected descriptors.
  5. Regenerate project files and compile the intended target.
  6. Run the tests and editor checks relevant to the selected plugins.
  7. Enable and configure one system at a time.

Do not bypass missing dependency warnings. No arbitrary subset is currently claimed as validated.

Suggested evaluation path

  1. PGXCore
  2. One established system from the Plugin Matrix
  3. One Early Preview Plugin
  4. Its settings, Data Assets and public API
  5. Its logs, observables and inspector
  6. Simulation Harness, interpreted as partial evidence

Issue reports should record the PGX revision, Unreal version, platform, target, enabled plugins, reproduction steps and a focused sanitized log.

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