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PlatanoGames edited this page Aug 8, 2026 · 9 revisions

PGX Framework Wiki

Development Preview (0.x): PGX is open for architecture and API evaluation while development continues. Breaking changes are possible and the current preview is not recommended for production projects.

PGX is a set of C++ plugins for Unreal Engine 5. It adds reusable runtime systems and editor tools using Unreal's existing subsystems, Data Assets, Gameplay Tags, Blueprint APIs and module boundaries.

Español · Repository · Getting Started · Plugin Matrix

Included in this preview

This preview contains 12 plugins and 23 modules:

  • Foundation: PGXCore.
  • Runtime systems: Audio, Game Flow, Loading, memory/GC observation, PSO warm-up and Save.
  • Editor experience: integrated inspectors, documentation, scaffolding, tutorials and source-control workflows.

Components not present in the public repository are outside this preview's API and support boundary.

Architecture in one diagram

graph TD
  Core[PGXCore]
  Audio[PGXAudio] --> Core
  GameFlow[PGXGameFlow] --> Core
  Loading[PGXLoading] --> Core
  MGOS[PGXMGOS] --> Core
  PSO[PGXPSO] --> Core
  Save[PGXSave] --> Core
  Docs[PGXDocs] --> Core
  Scaffold[PGXScaffold] --> Core
  Tutorials[PGXTutorials] --> Core
  VC[PGXVersionControl] --> Core
  Tools[PGXEditorTools] --> Core
  Tools --> Audio
  Tools --> GameFlow
  Tools --> Loading
  Tools --> MGOS
  Tools --> PSO
  Tools --> Save
  Tools --> VC
Loading

Feature runtime modules depend on Core, not on one another. They coordinate through Core messages, Gameplay Tags, interfaces and registries. PGXEditorTools collects their inspectors in an editor-only module.

Where to start

  1. Read Development Preview and Release Model.
  2. Follow Getting Started.
  3. Inspect the Public Plugin Matrix.
  4. Study Architecture Overview and Cross-Plugin Communication.
  5. Check Build and Validation and Known Issues.

Verified build

The candidate has been compiled from a clean exported tree using Unreal Engine 5.6 on a Windows editor target. That is a bounded candidate result, not a claim of packaged-game, cross-platform or all-version compatibility.

The documentation in each repository tag describes that release. This Wiki adds navigation and longer architectural guides.

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