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PlatanoGames edited this page Aug 9, 2026 · 9 revisions

PGX Framework Wiki

Development Preview (0.x): PGX is open for architecture and API evaluation while development continues. Breaking changes are possible and the current preview is not recommended for production projects.

PGX is a set of C++ plugins for Unreal Engine 5. It extends Unreal subsystems, Data Assets, Gameplay Tags, Blueprint APIs and editor tooling without replacing the engine's native models.

Español · Repository · Getting Started · Plugin Matrix

Included in v0.1.0

The v0.1.0 Development Preview was published on 2026-08-09 and contains 26 plugins and 48 modules.

  • Foundation: PGXCore.
  • Established preview systems: Audio, Game Flow, Loading, MGOS, PSO and Save.
  • Functional previews: Ability, Crafting, Input, Interaction, Inventory, Spawn and Trade.
  • Structured or early previews: AI, Camera, Colony, Environment, UI and Vehicles. Their APIs and state models are inspectable, but central gameplay behavior remains incomplete.
  • Editor and verification tools: Docs, Editor Tools, Scaffold, Simulation Harness, Tutorials and Version Control.

Online, Multiplayer, Materials, VFX, Animation and Cinematic are outside this snapshot.

Architecture in one diagram

graph TD
  Core[PGXCore]
  Established[Established systems] --> Core
  Functional[Functional previews] --> Core
  Structured[Structured previews] --> Core
  Tools[Editor tools] --> Core
  Harness[PGXSimHarness] --> Tools
  Harness --> Established
  Harness --> Functional
Loading

Feature runtime modules generally depend inward on Core. Cross-system coordination uses Core messages, Gameplay Tags, interfaces and registries. Editor aggregators may depend on selected feature modules without becoming runtime hubs.

Where to start

  1. Read Development Preview and Release Model.
  2. Follow Getting Started.
  3. Inspect the Public Plugin Matrix.
  4. Review Early Preview Plugins.
  5. Read Simulation Harness and Known Issues.

Verification status

The complete exported snapshot passed clean Editor and Game rebuilds and 344/344 Automation tests on Unreal Engine 5.6 with Windows Development targets. This evidence covers 26 plugins, 48 modules and 1,305 exported plugin files. See Build and Validation for exact counts and limits.

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