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Loading System
PlatanoGames edited this page Aug 8, 2026
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PGXLoading owns loading presentation, visual strategies, progress, streaming and level-flow coordination.
PGXLoadingRuntimePGXLoadingEditor
- loading strategy base classes;
- loading widget and viewport overlay management;
- level-flow actor/subsystem;
- profiles, configuration and settings;
- Blueprint libraries and delegates.
The subsystem can observe PSO progress and exchange temporary GameFlow state requests through Core messages. The current public source does not establish a World Partition integration claim.
- Development Preview
- Getting Started
- Release branch catalog
- Public Plugin Matrix
- Early Preview Plugins
- Known Issues
- Architecture Overview
- Plugin Topology
- Module Reference
- Configuration and Registry
- Data-Driven Design
- Profiles and Budgets
- Gameplay Tag Architecture
- Initialization Pipeline
- Cross-Plugin Communication
- Message System
- Event Handlers
- Logging and Trace
- Runtime Flows
- Blueprint API Design
- Editor Integration
- Editor Visual System