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Garments

ruhuna95 edited this page Oct 30, 2026 · 1 revision

Garments

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Garments are clothing and accessories worn through Create: Apparel's own equipment system. Use a Wardrobe to equip them and adjust their supported wearing styles.

Equipment slots

There are 13 apparel slots, separate from your normal armor slots.

Slot Examples
Inner Tops Undershirts and bras.
Tops T-Shirts, shirts, blouses, sweaters, hoodies, and dresses.
Outerwear Jackets and compatible shirts or zip-up hoodies.
Coats Chesterfield, Trench, Duffle, and Pea Coats.
Inner Bottoms Briefs, boxer briefs, and panties.
Bottoms Jeans, slacks, shorts, and skirts.
Legwear Tights and socks.
Footwear Sneakers, dress shoes, loafers, boots, pumps, sandals, and slippers.
Headwear Caps, beanies, berets, hats, casquettes, and sun visors.
Facewear Glasses, sunglasses, and masks.
Back Backpacks, daypacks, and crossbody bags.
Hands Watches, bracelets, wristbands, and gloves.
Neck Necklaces and neckties.

Some garments support more than one slot. Check the item's tooltip for its available slots; wearing it in another supported slot can change its available styles.

Choose the look when you make it

Choice Where it is chosen
Garment type and silhouette Select the garment in a Sewing Pattern. Sleeve lengths, necklines, and skirt lengths may be separate garments.
Material Use a fabric accepted by the garment's recipe.
Main color Dye the fabric before sewing.
Design Select a supported design in the Sewing Pattern.
Secondary and accent colors Select them in the pattern when the design uses them.
Wearing style Adjust the equipped garment in the Wardrobe.

The fabric palette has 33 colors: Minecraft's 16 dye colors and 17 additional fashion colors. Available designs vary by garment; they can include different patterns, trims, and color arrangements.

The pattern's preview fabric color does not recolor your production input. The Wardrobe does not change a finished garment's material, design, or colors. Make another garment to change those choices.

Metal necklaces and bracelets use a separate production route with metal and gem choices. See Other.

Wearing styles and layering

Select an equipped garment in the Wardrobe to see its style controls. Depending on the garment, these may include tucking, rolled sleeves, open fronts, raised hoods, or left/right accessory placement.

Layer Inner Tops, Tops, Outerwear, and Coats to build an outfit. Some style choices are constrained by outer layers; for example, adding outerwear can return an inner layer's rolled sleeves to their normal position.

Style controls appear only when the selected garment supports them. Use the mouse wheel over a style button to cycle values, or over the apparel area to change the selected slot.

Body appearance and armor

The Wardrobe offers Flat and Bust chest profiles and a selection of skin tones. Your player's arm shape follows your Minecraft skin model.

Wearing body clothing, legwear, or footwear activates Apparel Body Mode. Your original head stays visible, while the mod supplies the body below the neck and renders your outfit over it. Wearing only head, face, back, hand, or neck accessories does not activate this mode by itself.

While Apparel Body Mode is active, standard armor rendering is hidden. Equipped armor still provides its normal protection, enchantments, and durability behavior. Clothes do not add armor protection of their own.

Keeping and displaying outfits

Garments equipped in apparel slots are retained after death, independently of keepInventory. Clothing carried in your ordinary inventory follows the normal inventory rules.

Use mannequins, hangers, and clothing racks to show your collection. Citizens can also wear garments and discover outfits through displays and advertisements.

Checking a Watch

Equip a Watch, leave both hands empty, and hold the key shown in its tooltip to check the time in first person. The default control is Left Shift.

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