For all dependencies set the following environment variables.
- CMake v3.10+
- JDK 8+
JAVA_HOME=<SYSTEM_DIR>/java - Android NDK r18+
ANDROID_NDK_ROOT=<WORK_DIR>/android-ndk - Android SDK
ANDROID_HOME=<WORK_DIR>/android-sdk - Gradle 5+
GRADLE_HOME=<WORK_DIR>/gradle
Step 1. Generate the gradle project using the internal script by running the following command
bldsys\scripts\generate_android_gradle.bat
./bldsys/scripts/generate_android_gradle.sh
A new folder will be created in the root directory at build\android_gradle
Step 2. Build the project
cd build/android_gradle
gradle assembleDebug
Step 3. You can now run the apk on a connected device
adb install build/outputs/apk/debug/vulkan_samples-debug.apk
Alternatively, you may import the
build/android_gradlefolder in Android Studio and run the project from here
If you are using a newer version of cmake then 3.13, you might get this error:
Execution failed for task ':externalNativeBuildDebug'. Expected output file at <PATH> for target <sample> but there was none
In this case, update the version of the gradle plugin in "bldsys/cmake/template/gradle/build.gradle.in" to 3.5.0, remove the content of build folder and repeat the build process from Step 1. This is known to work with Gradle 6.3 and NDK 20.0.55
If you are using Android Studio, you can simply do these changes after importing the build/android_gradle folder, opening File->Project Structure, and doing the following changes:
On the Project tab, change the Android Gradle Plugin version to 3.5.0 and the Gradle version to 6.3.(this also requires NDK 20.0.55)
See LICENSE.
This project has some third-party dependencies, each of which may have independent licensing:
- astc-encoder: ASTC Evaluation Codec
- CTPL: Thread Pool Library
- docopt: A C++11 port of the Python argument parsing library
- glfw: A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
- glm: OpenGL Mathematics
- glslang: Shader front end and validator
- dear imgui: Immediate Mode Graphical User Interface
- dear imgui shaders: GLSL shaders for dear imgui
- HWCPipe: Interface to mobile Hardware Counters
- KTX-Software: Khronos Texture Library and Tools
- spdlog: Fast C++ logging library
- SPIRV-Cross: Parses and converts SPIR-V to other shader languages
- stb: Single-file public domain (or MIT licensed) libraries
- tinygltf: Header only C++11 glTF 2.0 file parser
- nlohmann json: C++ JSON Library (included by tinygltf)
- vma: Vulkan Memory Allocator
- volk: Meta loader for Vulkan API
- vulkan: Sources for the formal documentation of the Vulkan API
This project uses assets from vulkan-samples-assets. Each one has its own license.
Vulkan is a registered trademark of the Khronos Group Inc.