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Game Mode Classic Count

scotCW edited this page Sep 4, 2026 · 1 revision

Game mode: Classic Count

Rules

  • The host picks a fixed number of questions up front (1–500).
  • You can vote for the same person on as many different questions as you like — no restriction on repeats.
  • Abstaining is always allowed, on every question.
  • The game ends once every question in the set has been answered and revealed.

See Core Rules for what applies no matter the mode (anonymity, no self-votes, changing your answer, minimum players).


In depth

This is the closest mode to the original board game's spirit, minus the round-by-round pacing — everyone answers the whole batch of questions at their own speed instead of waiting for the table to agree on one question at a time.

Question count. The host sets questionCount (default 10) anywhere from 1 to 500. That many questions are drawn at random from the bank (after category filters are applied) when the host starts the game, with no repeats within that session — the same prompt won't come up twice, though it may appear again in a different session later.

No repeat-vote restriction. Unlike Deck Mode, there's no vote-card mechanic here — if you think the same person is the best fit for five different questions, you can vote for them five times. This is the mode to use if you don't want the "spread it around" pressure Deck Mode creates.

Abstaining. Always available here, on every question, no exceptions — the host has no way to turn it off in this mode (that toggle only exists in Deck Mode, and even there it can't fully disable forced abstention; see Core Rules).

Reveal. Once every player has answered every question in the set, results become available according to whatever reveal mode the host chose — either all at once (browse in any order) or one at a time with everyone seeing the same question together. Either way, the game is marked complete once the full set is revealed.

Good fit for: a fast, no-frills playthrough where you want to burn through a lot of questions (10 for a quick round, 100+ for a long one) without worrying about running out of valid targets.

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