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Tie Breaking and Reveal

scotCW edited this page Sep 4, 2026 · 1 revision

Admin options: tie-breaking and reveal

Both of these are set by the host in the lobby, apply for the whole session, and work the same way across every game mode.

Tie-breaking

When a question's top vote count is shared by more than one player, the host's chosen method decides what happens:

  • No award — nobody gets the card for that question. Simplest option, no extra step for players.
  • Random — the server picks one of the tied players at random. Fast, no player action needed.
  • Runoff — a second, synced vote opens immediately, restricted to just the tied candidates. Every player votes again (or abstains) on just that shortlist; whoever wins the runoff gets the card.

Runoff details worth knowing:

  • A runoff vote is tracked completely separately from the original question vote and never consumes a Deck Mode vote-card — it's a tie-break formality on top of your existing choice, not a new permanent pick. You can vote in a runoff for someone whose card you've already spent, or for someone you didn't originally vote for at all.
  • If the runoff also ties, it doesn't recurse into another runoff (that could go forever) — instead it falls back to whichever of No award or Random the host picked as the runoff fallback when they selected Runoff as the main method.
  • Runoff stays available in every mode, including Deck Mode, precisely because it doesn't touch the deck — there was never a reason to disable it anywhere.

Reveal style

Controls how results become visible once a batch of questions is fully answered:

  • All at once — every result in the batch becomes visible together, and players can browse them in any order, sort them, whatever. No waiting on each other to look at any particular one.
  • One at a time, synced — the host reveals results one question at a time, and everyone sees the same question's result at the same moment. Nobody can jump ahead and see a later result before the group gets there together.

Reveal style is independent of tie-break method and independent of game mode — any combination works, including Runoff tie-breaks inside a synced one-at-a-time reveal (the runoff itself pauses that question's reveal until it resolves, then the synced reveal continues).

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