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IridescentCraft Wiki

Living documentation for IridescentCraft, a progression-focused expert-lite Minecraft 1.20.1 Forge modpack with 450+ mods.


Sections

Design

The canonical design reference for all modpack systems.

Progression

Classes & Races

Systems

  • Systems Overview: Death penalty, scaling, enchantments, affixes, skills, loot, food
  • Controls: The pack's default keybind layout, with every important function on its own working key

KubeJS & Technical

Mods

  • Mod Overview: Key mods by tier, config changes
  • Mod List: Every mod in the pack, generated from the mod index

Known Issues

Meta

  • Style Guide: Writing conventions for wiki pages
  • License: Standard's Petty Software License v2.0

Implementation Status

System Status Notes
Tier gating (AStages) Implemented Per-player tier gating for items, dimensions, and recipes
Dimension scaling Implemented Mob stats scale per dimension
Death penalty Implemented Custom on-death penalty
Loot tables (LootJS) Implemented LootJS-driven custom loot tables
Skill trees (Pufferfish) Implemented Skill-point investment trees
Custom enchantments Implemented 29 custom enchantments
Apotheosis affixes Implemented Custom gear affix system
Difficulty engine (iridescent_difficulty) Implemented Time-based per-dimension mob scaling
AStages derivative gating Implemented Diamond, netherite, and End derivatives gated behind progression
Origin layer cleanup Implemented 3-prompt flow: Origin (13) → Race (11) → Class (13)
Class respec Implemented Respec your class
Equipment HP halving Implemented Glass-cannon: equipment max-HP bonuses halved
Progression: token economy (Codex/Heracles) In progress Four-lane token economy (Engineering / Magic / Exploration / Combat). Submitting, the token bank and the boss rush work since October 2026; a tier is bought only with the tier below held
Heracles quest tree In progress Quest tree driving the token economy
Engineering questline Implemented 14-quest Heracles engineering line (intro through T4 fusion/antimatter capstone) plus an Engineering Lane Codex category with 5 entries
Patchouli Codex Working 14 categories, 113 entries (as of 2026-10-18), advancement-gated
Book suppression Working Duplicate mod guidebooks suppressed
Endgame loops (Part VIII) Partly Rift Shards drop from late bosses and the Mythic Forge crafts the five catalysts; Oblivion's Rift and the Mythic Uniques are not built
Prestige/Ascension (Part IX) In progress 5 ascension levels with mob scaling and stat bonuses. Built, but not open to players yet. Operators: do not set a level above 0 on the live world before the rehearsal on a copy; a reset does not take the buff off mobs already scaled
Loot table overhaul Implemented 35+ structure mods, boss drops, tier tokens
Villager trade rework Implemented (October 2026) No villager sells enchanted books or diamond / netherite gear; clerics sell XP bottles from journeyman; a villager keeps the trades it already offers
Waystone recipes Implemented Boss-drop gated crafting
Cross-mod recipe audit Implemented Tier-breaking recipes blocked to preserve progression
Mod config audit Implemented Mod balance configs aligned to design
Config review pass Implemented Disenchanting, Table of XP, and DarkOrb T2-gated; Icarus T3; Aethersteel T4
Tetra integration Implemented 27 modded metal materials (T1 to T4)
Serene Seasons documentation Implemented Patchouli Codex entry for seasonal farming
Mekanism balance overhaul Implemented Generator nerfs, 2× RF costs, tool/armor removal; ERA-4 pass buffs fusion/fission output, disables radiation + meltdowns (force-shutdown), and T4-pins the fusion/antimatter/Digital-Miner/ultimate facilities
Food system overhaul Implemented Faster hunger drain, reduced structure food, spawn protection
Farmer's Delight cooking conversion Implemented 70 recipes converted to Farmer's Delight cooking
Ad Astra integration In progress 5 planets and 6 orbits as Tier 4 dimensions (gated, Tier 4 difficulty curve), planetary extraction; loot and space enchantments in progress
Blue Skies balance pass Implemented Materials rebalanced to T2 + Tetra integration
Undergarden balance pass Implemented Tetra stat overrides for 4 metals
Aether dimension mechanics Implemented Thin air, vertigo, updrafts
The Abyss (TATOS) dimension mechanics Implemented Oppressive darkness, corruption, fear aura, void whispers
End overhaul Implemented Dragon Exploration Gate, End-themed loot and affixes (the End Compass → End Bastion route is planned, not built)
TF portal activator Implemented The Twilight Forest portal is lit with a Codex Token I (the Tier 1 Codex token) or a diamond; stepping through needs Tier 2 (since 17 October 2026, from the next server restart)
Custom Abyss-themed curio rings Implemented 8 curio rings as a curated T3 chain
Server distribution Implemented Dedicated server distribution with a unified launcher
Vanilla Origins overhaul Implemented All 9 origins rebalanced; no lethal environmental effects; food preferences, not restrictions
Race layer rebalance Implemented Race stat adjustments and functional effects
Origins expansion Implemented 4 new races (Demi-God, Ryu, Fallen Angel, Kirin), 11 in total; 4 custom origins (Witch of Ink, Artificial Construct, Witherborn, Slimebodied), 13 in total
Class descriptions update Implemented Class descriptions match in-game power
Codex expansion Implemented Build guide, Origins guide, and updated entries
Tectonic terrain tuning Implemented Flatter vertical terrain
Early magic access Implemented Iron's Spells scrolls + copper spell book in Overworld chests
Walkable Mekanism cables Implemented Mekanism cables are walkable
HDPE/rubber pipeline Implemented HDPE Circuit Board + alternative Mekanism rubber recipes
LootJS clutter/food tuning Implemented Clutter loot removed, food drops reduced
Apotheosis affix tuning Implemented Overworld affix generation reduced
Relics curation Implemented Curated Relics pool; 3 special boss drops: Ender's Hand, Space Dissector, Shadow Glaive
Village loot overhaul Implemented Gear removed, T1 materials added, food capped
Epic RPG Class Artifacts integration Implemented 14 class artifacts + awakening variants + 25 relics; drops only, T2/T4 gated

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