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Planned Features
suryanarayanrenjith edited this page Jul 26, 2026
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4 revisions
No public roadmap, TODO list, or player-facing “coming soon” feature list was found in the inspected repositories. The following narrow items are the only future/placeholder references found in implementation comments; they are not promises of release dates or scope.
| Source evidence | Status |
|---|---|
convex/schema.ts and src/App.tsx describe explicit Profile selection of an earned cosmetic title as a future iteration. |
Planned / incomplete: titles are earned and an equipped title is stored, but a verified player-facing title-picker flow is not documented by the current source comments. |
convex/achievementRegistry.ts notes that the persisted achievement mask is a single 32-bit integer and is currently full at 31 entries. |
Blocked / prerequisite: further achievements require widening the storage representation before any can be appended. |
The previous entry describing placeholder checks in CombatCoachSystem no longer
applies: the combat coach and the procedural mission system have both been
removed. See Game-Systems.
The absence of a system in this wiki does not make it planned. No source evidence was found for planned crafting, building, hunger/thirst, controller support, voice chat, automated matchmaking, direct PvP damage, or a story campaign. They remain Unknown / not implemented, not roadmap commitments.