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the-real-ltcg edited this page Jul 20, 2026
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A multiplayer freeze-tag game built in Unity, where players run around an arena and "tag" each other by shooting foam darts. Get hit and you freeze in place (you can only turn, not move) until another player bumps into you to unfreeze you.
Originally built by the FHG-2024-Programming student group; this repo is a personal continuation of that project's source.
- Getting Started — install Unity, clone the repo, and open the project
- How to Play — controls and the tag/freeze mechanic
- Project Structure — what's where in the repo
- Networking Architecture — how the multiplayer/host-client flow works
- Building a Release — producing a standalone .exe
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Engine: Unity 6 LTS (
6000.0.79f1) -
Multiplayer: Unity Netcode for GameObjects, over
UnityTransport(raw IP/port, LAN-style — no relay configured yet) - Character controller: Unity's StarterAssets third-person controller
- UI text: TextMeshPro