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How to Play

the-real-ltcg edited this page Jul 19, 2026 · 1 revision

How to Play

Controls

Action Key
Move W A S D (or arrow keys)
Look Mouse
Jump Space
Sprint Left Shift
Throw dart T
Change your color C
Quit Ctrl + Shift + Alt + X

Starting a match

When you press Play (or launch a build), you get a small network menu with two options:

  • Host — starts you as both server and client, and shows your local IP address on screen so others can connect to you.
  • Client — reveals an IP address field (pre-filled with your subnet) and a Connect button. Type the host's IP and connect.

This uses raw UnityTransport on port 7777 — everyone needs to be on the same local network. There's no internet relay set up, so connecting across separate networks would need port forwarding (or adding Unity Relay later — see Networking Architecture).

The tag mechanic

  • Press T to throw a dart from wherever you're aiming.
  • If a dart hits another player, that player freezes — they can still turn to look around, but their move speed drops to zero.
  • A frozen player is unfrozen by another player walking/colliding into them.
  • Press C at any time to reroll your player color (randomized on spawn by default, synced to everyone).

There's currently no win condition, round timer, or score tracking wired up — it's pure "everyone dodges darts and unfreezes teammates" sandbox play.

Environment

The arena is built from the StarterAssets environment kit — boxes, ramps, stairs, a tunnel, and (per the project history) an elevator and upper level added for more vertical play and hiding spots.

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