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How to Play
the-real-ltcg edited this page Jul 19, 2026
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| Action | Key |
|---|---|
| Move |
W A S D (or arrow keys) |
| Look | Mouse |
| Jump | Space |
| Sprint | Left Shift |
| Throw dart | T |
| Change your color | C |
| Quit |
Ctrl + Shift + Alt + X
|
When you press Play (or launch a build), you get a small network menu with two options:
- Host — starts you as both server and client, and shows your local IP address on screen so others can connect to you.
- Client — reveals an IP address field (pre-filled with your subnet) and a Connect button. Type the host's IP and connect.
This uses raw UnityTransport on port 7777 — everyone needs to be on the same local network. There's no internet relay set up, so connecting across separate networks would need port forwarding (or adding Unity Relay later — see Networking Architecture).
- Press
Tto throw a dart from wherever you're aiming. - If a dart hits another player, that player freezes — they can still turn to look around, but their move speed drops to zero.
- A frozen player is unfrozen by another player walking/colliding into them.
- Press
Cat any time to reroll your player color (randomized on spawn by default, synced to everyone).
There's currently no win condition, round timer, or score tracking wired up — it's pure "everyone dodges darts and unfreezes teammates" sandbox play.
The arena is built from the StarterAssets environment kit — boxes, ramps, stairs, a tunnel, and (per the project history) an elevator and upper level added for more vertical play and hiding spots.