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Getting Started

the-real-ltcg edited this page Jul 19, 2026 · 3 revisions

Getting Started

1. Install Unity Hub

Download and install Unity Hub.

2. Install the matching Editor version

This project targets Unity 6000.0.79f1 (Unity 6.0 LTS). In Unity Hub, go to Installs → Install Editor, and pick that exact version (use "Archive" / the version-search box if it's not in the default list — newer Hub installs may hide older LTS lines behind that search once a newer LTS, like 6000.3, becomes current). Any patch release within the 6000.0.x LTS line should open the project fine; other major/minor lines (e.g. 6000.1, 6000.2, 6000.3) can trigger asset-import errors or upgrade prompts.

Security note: versions before 6000.0.58f2 (including the original 6000.0.32f1 this project started on) are affected by CVE-2025-59489, a High-severity untrusted-search-path vulnerability. Use 6000.0.58f2 or newer — this project is now pinned to 6000.0.79f1.

3. Clone the repo

git clone https://github.com/the-real-ltcg/Ultimate-Dart-tag.git

4. Open it in Unity Hub

Projects → Add → select the cloned folder, then open it. The first open will take a few minutes while Unity imports the project and pulls in its packages (Netcode for GameObjects, Input System, Universal Render Pipeline, TextMeshPro).

5. Open the scene

In the Project window: Assets/Scenes/SampleScene.unity — double-click to load it into the Editor.

6. Press Play

Hit the Play button at the top of the Editor. You'll land on the network menu — see How to Play for controls and how to host/join.

Notes

  • No standalone build is checked into this repo on purpose — build output is gitignored (New folder/, Build/, Library/, etc.). See Building a Release to produce your own .exe.
  • Assets/StarterAssets/Readme.asset (viewable via the Inspector once the project is open) has upstream documentation for the third-person controller itself, separate from this game's own scripts.

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