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CNC3 GameObject Behavior Modules
theHostileNegotiator edited this page May 25, 2023
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Update Modules
-
Update
- AimWeapon
- AISpecialPowerUpdate
- AttachUpdate
- BoobyTrapUpdate
- StealUnitUpdate
- AttributeModifierPoolUpdate
- AutoAbility
- AutoDepositUpdate
- BezierProjectile
- MissileUpdate
- BridgeBuilder
- BuildingBehavior
- ClickReactionBehavior
- ClusterBombUpdate
- CombineSpecialPower
- DefaultProductionExit
- DeletionUpdate
- DestroyObjectsUpdate
- DockUpdate
- SupplyCenterDockUpdate
- SupplyWarehouseDockUpdate
- DynamicShroudClearingRangeUpdate
- EmotionTrackerUpdate
- EMPUpdate
- FindCoverBehavior
- FireWeaponUpdate
- DamageFieldUpdate
- OilSpillUpdate
- FiringTracker
- FlammableUpdate
- GatherSlavesUpdate
- GettingBuilt
- HeightDieUpdate
- HitReactionBehavior
- InitiateRepairDie
- InvalidTargetsDeathUpdate
- InvisibilityUpdate
- LaserState
- SweepingLaserState
- LargeGroupAudioUpdate
- LinearDamageUpdate
- MinefieldBehavior
- MonitorConditionUpdate
- MonitorSpecialPowerTimerUpdate
-
ObjectHelper
- ObjectDefectionHelper
- OCLMonitorUpdate
- OCLUpdate
- PassiveAreaEffectBehavior
- ParkingPlaceBehavior
- Physics
- PlayerPowerManager
- PowerUpdate
- ProductionUpdate
- QueueProductionExitUpdate
- RadarUpdate
- RebuildHoleBehavior
- RepairUpdate
- RubbleRiseUpdate
- SetLocomotorSpeedUpdate
- ShieldBodyUpdate
- ShroudClearBehavior
- SlavedUpdate
- SlowDeath
- ClearanceTestingSlowDeathBehavior
- HelicopterSlowDeath
- SpecialAbilityUpdate
- ActivateModuleSpecialPower
- BeamSpecialAbilityUpdate
- CaptureSpecialAbilityUpdate
- CloneStoredObjectsSpecialPowerUpdate
- CurseSpecialPower
- GiveOrRestoreUpgradeSpecialPower
- GiveUpgradeUpdate
- HighlightReachableTargetsSpecialAbilityUpdate
- LevelGrantSpecialPower
- ModelConditionSpecialAbilityUpdate
- OCLMonitorSpecialAbilityUpdate
- RadarScanMapSpecialAbilityUpdate
- ReplaceObjectUpdate
- StoreObjectsSpecialPowerUpdate
- SwitchLocomotorsSpecialAbilityUpdate
- TeleportSpecialAbilityUpdate
- TeleportToCasterSpecialPower
- TiberiumThiefSpecialAbilityUpdate
- WeaponFireSpecialAbilityUpdate
- StancesBehavior
- StrafeAreaUpdate
- StreamState
- StructureCollapseUpdate
- StructureToppleUpdate
- StructureUnpackUpdate
- TerrainResource
- ToppleUpdate
- TiberiumCrystal
- TiberiumField
- SuppressionUpdate
- UncombineSpecialPower
- WallHubBehavior
- WeaponSetUpdate
Upgrade Modules
- Upgrade
- ArmorUpgrade
- AttributeModifierAuraUpdate
- AttributeModifierUpgrade
- AudioLoopUpgrade
- AutoHealBehavior
- BannerCarrierUpgrade
- CastleUpgrade
- CommandSetUpgrade
- CostModifierUpgrade
- DelayedUpgrade
- ExperienceScalarUpgrade
- FireWeaponWhenDamaged
- FireWeaponWhenDead
- GeometryUpgrade
- LevelUpUpgrade
- LifetimeUpdate
- LocomotorSetUpgrade
- MaxHealthUpgrade
- ModelConditionUpgrade
- ObjectCreationUpgrade
- PlayerUpgradeSpecialPower
- PowerUpgrade
- ProductionSpeedBonusUpgrade
- RemoveUpgradeUpgrade
- ReplaceSelfUpgrade
- SpawnBehavior
- SpawnCrateUpdate
- SpecialPowerUpdate
- StatusBitsUpgrade
- StealthDetectorUpdate
- StealthUpgrade
- SubObjectsUpgrade
- UnpauseSpecialPowerUpgrade
Die Modules
-
Die
- CreateObjectDie
- CrushDie
- RebuildHoleExposeDie
- DestroyDie
- FXListBehavior
- KeepObjectDie
- RefundDie
- UpgradeDie
- TiberiumGrowthModBehavior (Why as a Die Module?)
Contain Modules
-
Contain
- Damage
- DamageStateList
- EngineerContain
- InfiltratorContain
- Damage
Open Contain Modules
- OpenContain
- TransportContain
- HordeTransportContain
- HordeContain
- GarrisonContain
- HordeGarrisonContain
- HealContain
- TunnelContain
- TunnelTeleportContain
- SlaughterHordeContain
- HordeGarrisonContain
- TransportContain
Special Power Modules
- SpecialPower
- AssignSlavesTargetObjectSpecialPower
- AttackTargetSpecialPower
- CaptureAndGiveCommandSetSpecialPower
- GrantUpgradeAreaOfEffectSpecialPower
- HordeDispatchSpecialPower
- JumpJetSpecialPower
- MoveToPositionAndEvacuateSpecialPower
- MoveToPositionAndReplaceSelfSpecialPower
- OCLSpecialPower
- CreateAndEnterObjectSpecialPower
- RadarFreezeSpecialPower
- RadarHackSpecialPower
- RadarJamSpecialPower
- RadarSpySpecialPower
- RecallUnitsSpecialPower
- RepairSpecialPower
- ReturnToDockSpecialPower
- ReturnToProducerSpecialPower
- SpecialPowerDispatchSpecialPower
- SpecialPowerTimerRefreshSpecialPower
- TemporaryOwnerSpecialPower
Collision Modules
- Collide
-
CrateCollide
- SalvageCrateCollide
- HealCrateCollide
- MoneyCrateCollide
- ShroudCrateCollide
- UnitCrateCollide
- VeterancyCrateCollide
- FireWeaponCollide
- SquishCollide
-
CrateCollide
Create Modules
-
Create
- CombinedInfoModule
- DistributedMoney
- ExperienceLevelCreate
- GrantUpgradeCreate
- InheritUpgradeCreate
- RadarBehavior
- RandomModelCondition
- SupplyCenterCreate
Misc
- AreaRestrictSpecialPowerBehavior
- BeamTargetBehavior
- CompositeStructureInfoModule
- ProductionUpdateInfo
-
Body
- InactiveBody
- CaptureBehavior
-
ClientUpdate
- LaserUpdate
- Damager
- Destroy
- DualWeaponBehavior
- RestrictSpecialPowerBehavior
- RunOffMapBehavior
- StorePurchasedUpgradeBehavior
Unused