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CNC3 GameObject Behavior Modules

theHostileNegotiator edited this page May 25, 2023 · 10 revisions

Update Modules

  • Update
    • AimWeapon
    • AISpecialPowerUpdate
    • AttachUpdate
      • BoobyTrapUpdate
      • StealUnitUpdate
    • AttributeModifierPoolUpdate
    • AutoAbility
    • AutoDepositUpdate
    • BezierProjectile
      • MissileUpdate
    • BridgeBuilder
    • BuildingBehavior
    • ClickReactionBehavior
    • ClusterBombUpdate
    • CombineSpecialPower
    • DefaultProductionExit
    • DeletionUpdate
    • DestroyObjectsUpdate
    • DockUpdate
      • SupplyCenterDockUpdate
      • SupplyWarehouseDockUpdate
    • DynamicShroudClearingRangeUpdate
    • EmotionTrackerUpdate
    • EMPUpdate
    • FindCoverBehavior
    • FireWeaponUpdate
      • DamageFieldUpdate
      • OilSpillUpdate
    • FiringTracker
    • CNC3-FlammableUpdate
    • GatherSlavesUpdate
    • GettingBuilt
    • HeightDieUpdate
    • HitReactionBehavior
    • InitiateRepairDie
    • InvalidTargetsDeathUpdate
    • InvisibilityUpdate
    • LaserState
      • SweepingLaserState
    • LargeGroupAudioUpdate
    • LinearDamageUpdate
    • MinefieldBehavior
    • MonitorConditionUpdate
    • MonitorSpecialPowerTimerUpdate
    • ObjectHelper
      • ObjectDefectionHelper
    • OCLMonitorUpdate
    • OCLUpdate
    • PassiveAreaEffectBehavior
    • ParkingPlaceBehavior
    • Physics
    • PlayerPowerManager
    • PowerUpdate
    • ProductionUpdate
    • QueueProductionExitUpdate
    • RadarUpdate
    • RebuildHoleBehavior
    • RepairUpdate
    • RubbleRiseUpdate
    • SetLocomotorSpeedUpdate
    • ShieldBodyUpdate
    • ShroudClearBehavior
    • SlavedUpdate
    • SlowDeath
      • ClearanceTestingSlowDeathBehavior
      • HelicopterSlowDeath
    • SpecialAbilityUpdate
      • ActivateModuleSpecialPower
      • BeamSpecialAbilityUpdate
      • CaptureSpecialAbilityUpdate
      • CloneStoredObjectsSpecialPowerUpdate
      • CurseSpecialPower
      • GiveOrRestoreUpgradeSpecialPower
      • GiveUpgradeUpdate
      • HighlightReachableTargetsSpecialAbilityUpdate
      • LevelGrantSpecialPower
      • ModelConditionSpecialAbilityUpdate
      • OCLMonitorSpecialAbilityUpdate
      • RadarScanMapSpecialAbilityUpdate
      • ReplaceObjectUpdate
      • StoreObjectsSpecialPowerUpdate
      • SwitchLocomotorsSpecialAbilityUpdate
      • TeleportSpecialAbilityUpdate
      • TeleportToCasterSpecialPower
      • TiberiumThiefSpecialAbilityUpdate
      • WeaponFireSpecialAbilityUpdate
    • StancesBehavior
    • StrafeAreaUpdate
    • StreamState
    • StructureCollapseUpdate
    • StructureToppleUpdate
    • StructureUnpackUpdate
    • TerrainResource
    • ToppleUpdate
    • TiberiumCrystal
    • TiberiumField
    • SuppressionUpdate
    • UncombineSpecialPower
    • WallHubBehavior
    • WeaponSetUpdate

Upgrade Modules

  • Upgrade
    • ArmorUpgrade
    • AttributeModifierAuraUpdate
    • AttributeModifierUpgrade
    • AudioLoopUpgrade
    • AutoHealBehavior
    • BannerCarrierUpgrade
    • CastleUpgrade
    • CommandSetUpgrade
    • CostModifierUpgrade
    • DelayedUpgrade
    • ExperienceScalarUpgrade
    • FireWeaponWhenDamaged
    • FireWeaponWhenDead
    • GeometryUpgrade
    • LevelUpUpgrade
    • LifetimeUpdate
    • LocomotorSetUpgrade
    • MaxHealthUpgrade
    • ModelConditionUpgrade
    • ObjectCreationUpgrade
    • PlayerUpgradeSpecialPower
    • PowerUpgrade
    • ProductionSpeedBonusUpgrade
    • RemoveUpgradeUpgrade
    • ReplaceSelfUpgrade
    • SpawnBehavior
    • SpawnCrateUpdate
    • SpecialPowerUpdate
    • StatusBitsUpgrade
    • StealthDetectorUpdate
    • StealthUpgrade
    • SubObjectsUpgrade
    • UnpauseSpecialPowerUpgrade

Die Modules

  • Die
    • CreateObjectDie
    • CrushDie
    • RebuildHoleExposeDie
    • DestroyDie
    • FXListBehavior
    • KeepObjectDie
    • RefundDie
    • UpgradeDie
    • TiberiumGrowthModBehavior (Why as a Die Module?)

Contain Modules

  • Contain
    • Damage
      • DamageStateList
    • EngineerContain
    • InfiltratorContain

Open Contain Modules

  • OpenContain
    • TransportContain
      • HordeTransportContain
      • HordeContain
    • GarrisonContain
      • HordeGarrisonContain
        • HealContain
        • TunnelContain
          • TunnelTeleportContain
      • SlaughterHordeContain

Special Power Modules

  • SpecialPower
    • AssignSlavesTargetObjectSpecialPower
    • AttackTargetSpecialPower
    • CaptureAndGiveCommandSetSpecialPower
    • GrantUpgradeAreaOfEffectSpecialPower
    • HordeDispatchSpecialPower
    • JumpJetSpecialPower
    • MoveToPositionAndEvacuateSpecialPower
    • MoveToPositionAndReplaceSelfSpecialPower
    • OCLSpecialPower
      • CreateAndEnterObjectSpecialPower
    • RadarFreezeSpecialPower
    • RadarHackSpecialPower
    • RadarJamSpecialPower
    • RadarSpySpecialPower
    • RecallUnitsSpecialPower
    • RepairSpecialPower
    • ReturnToDockSpecialPower
    • ReturnToProducerSpecialPower
    • SpecialPowerDispatchSpecialPower
    • SpecialPowerTimerRefreshSpecialPower
    • TemporaryOwnerSpecialPower

Collision Modules

  • Collide
    • CrateCollide
      • SalvageCrateCollide
      • HealCrateCollide
      • MoneyCrateCollide
      • ShroudCrateCollide
      • UnitCrateCollide
      • VeterancyCrateCollide
    • FireWeaponCollide
    • SquishCollide

Create Modules

  • Create
    • CombinedInfoModule
    • DistributedMoney
    • ExperienceLevelCreate
    • GrantUpgradeCreate
    • InheritUpgradeCreate
    • RadarBehavior
    • RandomModelCondition
    • SupplyCenterCreate

Misc

  • AreaRestrictSpecialPowerBehavior
  • BeamTargetBehavior
  • CompositeStructureInfoModule
  • ProductionUpdateInfo
  • Body
    • InactiveBody
  • CaptureBehavior
  • ClientUpdate
    • LaserUpdate
  • Damager
  • Destroy
  • DualWeaponBehavior
  • RestrictSpecialPowerBehavior
  • RunOffMapBehavior
  • StorePurchasedUpgradeBehavior

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