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Making_Walls_In_CnC3
theHostileNegotiator edited this page Sep 5, 2022
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- Wall Hub needs WALL_HUB KindOf Flag or crash
- Wall Segment needs WALL_SEGMENT KindOf Flag or it won't deploy
- WallHubBehavior is the primary function for walls in Behaviors for Wall Hub
- Need GettingBuilt Module for Wall Hub and Segments so Health is generated
- Wall Hub LogicCommandSet needs LogicCommand Type is "DOZER_CONSTRUCT" and Options set to "OPTION_ONE"
- UnitAbility Template can be added "BuildWallButton", linked to the WallBuild LogicCommand to expand wall
- If Wall Hub has AIUpdate, and Wall Segments has GettingBuilt Module, game will crash upon segment deployment (Very Specific I know)
- Will not deploy if source object has "COMMANDCENTER" KindOf