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Lib.image.color.Tint
Thomas Mann edited this page Sep 5, 2025
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Tints the bright and dark colors of an image. This can be an easy method for subtle color corrections to achieve a wide variety of conversion effects, like grayscale or threshold.
Also, see [RemapColor] for a similar operator.
| Name (Relevancy & Type) | Description |
|---|---|
| Texture2d (Texture2DRequired) | - |
| Amount (Single) | The strength of the effect. If fully applied the image will lose its original color information and only the brightness information will be used to blend between the two color parameters. Negative colors will reverse the effect. |
| MapBlackTo (Vector4) | Dark colors will become this color. Tip: You can use the alpha channel to create a masking effect. |
| MapWhiteTo (Vector4) | Light colors will become this |
| Exposure (Single) | A factor that is applied before using the brightness. This can be useful to constrain HDR colors with levels above 1 into the mapped range. |
| ChannelWeights (Vector4) | A helper to apply different weights to the input image color channels. This can be useful for creating more natural grayscale conversions or to only use the alpha channel. |
| GainAndBias (Vector2) | - |
| Name | Type |
|---|---|
| Output | T3.Core.DataTypes.Texture2D |
⚠ Everything else is automatically generated and will be overwritten regularly.
The user-facing documentation has moved to help.tixl.app. Edits made to pages on this wiki will be lost — please edit the sources under .help/docs/ in the main repo instead.
- Welcome
- Installation
- Introduction
- Basic concepts
- How TiXL works
- Video tutorials
- Keyboard shortcuts
- Exporting videos
- Exporting executables
- Live performances
- Presets and snapshots
- FAQ
- Operator reference
These pages stay here — they're for people building TiXL from source.
- Installing the dev build
- Coding conventions
- Operator conventions
- Developing operators
- Writing code ops
- Working with git
- Integration tests
- Manual testing plan
- Using RenderDoc
- Debugging the Player
- Visual Studio Code setup
- Standalone builds
- Release issues
- Audio roadmap
- Ideas for operators
- Transform gizmos
- Context variables
- Changing file-path format
- Updating the Home template
- Proposed breaking changes for main
- TiXL vs Tooll3
- Contributing