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Lib.image.generate.misc.Sketch
Allows adding sketches as annotations or storyboards. You can create multiple pages and switch between them by selecting or animating the PageIndex. Use the ShowAs parameter to toggle between showing the sketches as a single frame (e.g., as a comment), until the next frame (e.g., as a storyboard or animation), or with onion skinning. You can also use the following keyboard shortcuts:
[P] - Draw mode [E] - Erase mode [X] - Cut Page [V] - Insert cut page [0-9] - Select brush size
| Name (Relevancy & Type) | Description |
|---|---|
| Scene (Command) | - |
| InputImage (Texture2D) | - |
| Filename (String) | - |
| StrokeSize (Single) | - |
| StrokeColor (Vector4) | - |
| Background (Vector4) | - |
| ShowOnionSkin (Boolean) | - |
| OverridePageIndex (Int32) | - |
| Resolution (Int2) | - |
| OnionSkinRange (Single) | - |
| Name | Type |
|---|---|
| ColorBuffer | T3.Core.DataTypes.Texture2D |
| Points | T3.Core.DataTypes.BufferWithViews |
⚠ Everything else is automatically generated and will be overwritten regularly.
The user-facing documentation has moved to help.tixl.app. Edits made to pages on this wiki will be lost — please edit the sources under .help/docs/ in the main repo instead.
- Welcome
- Installation
- Introduction
- Basic concepts
- How TiXL works
- Video tutorials
- Keyboard shortcuts
- Exporting videos
- Exporting executables
- Live performances
- Presets and snapshots
- FAQ
- Operator reference
These pages stay here — they're for people building TiXL from source.
- Installing the dev build
- Coding conventions
- Operator conventions
- Developing operators
- Writing code ops
- Working with git
- Integration tests
- Manual testing plan
- Using RenderDoc
- Debugging the Player
- Visual Studio Code setup
- Standalone builds
- Release issues
- Audio roadmap
- Ideas for operators
- Transform gizmos
- Context variables
- Changing file-path format
- Updating the Home template
- Proposed breaking changes for main
- TiXL vs Tooll3
- Contributing