A cross-platform C++ library for recording, playing, and processing audio on Windows, Android, Linux, iOS, and macOS.
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Updated
Jun 21, 2024 - C++
A cross-platform C++ library for recording, playing, and processing audio on Windows, Android, Linux, iOS, and macOS.
brAudio is a lightweight Audio Engine designed specifically for use in video game applications. It is build on top of the FMOD core API and has support for Audio Sources, Audio Groups and 3D Audio.
This project is deprecated. Go to https://github.com/adct-the-experimenter/binaural-audio-editor .This is an audio application that produces sound in 3D on headphones from 2D mono/stereo audio samples. 3D Audio achieved through binaural audio hrtf functions.
Unreal Engine 4 / UE 5 multiplayer sample project for 4Players ODIN voice chat
The Fraunhofer MPEG-H decoder (mpeghdec) is a C/C++ implementation of the MPEG-H Audio standard as defined in ISO/IEC 23008-3:2022
This is an audio application that produces 3D binaural audio from 2D mono audio samples and positional information given by the graphical user interface. Listen to 3D audio through stereo headphones. Video Demo:https://www.youtube.com/watch?v=peF9cZSwVGw
Modern C++ 2D/3D audio library
SOFA Spatializer as a Native Plugin for Unity
Dolby.io Virtual Worlds plugin for Unreal Engine
Lightweight game engine.
The EAR Production Suite is a set of VST® plugins and tools for producing immersive and personalizable audio content suitable for any Next Generation Audio codec. It is based on the Audio Definition Model (ITU-R BS.2076) and the ITU ADM Renderer (ITU-R BS.2127) and enables monitoring on any ITU-R BS.2051 loudspeaker configuration.
A collection of spatial audio related VST/LV2 plug-ins developed using JUCE and the Spatial_Audio_Framework
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