An simple and optimized grid pathfinding
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Updated
Nov 14, 2022 - C#
An simple and optimized grid pathfinding
Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more
A visualizer for the core search algorithms used in AI and game development. Special thanks to Amit Patel and his cool tutorials for providing me with the inspiration. #MadeWithUnity
Implementation of the A*-Algorithm in Unity3D
Top-Down Roguelite Game
C# ve A Star Algoritması kullanılacak yapılan 8 Taş Bulmacası Çözümü
Unity pathfinding visualization with web app demo. Can be used for educational purpose.
A 2D Maze-Game for 1-2 players, with a Recursive Backtracker for the Maze Generation algorithm and A* Search for enemy Path-finding.
Artificial Intelligence program that navigates through a series of small underground caverns. This solution uses the A* Search Algorithm to calculate the shortest path.
A* Algorithm C#
This is an implementation of the A* pathfinding algorithm in graph, written in C# and designed using a Windows Form App.
This Tree-Based Search Algorithms for Pathfinding implement DFS, BFS, RS, A*, and GBFS algorithms. The project assesses performance, heuristics, and optimizations while visually demonstrating algorithm behaviour.
Solve 8-Puzzle with A* algorithm in C# Form App.
Agent Clustering Simulation
Solve 8-Puzzle with A* algorithm in C# Console App.
Implementation of the N-Queen problem solved using the A* algorithm in C#, providing efficient solutions for placing N queens on a chessboard without attacking each other.
WPF app for demonstrating shortest path finding algorithms
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