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a-star-algorithm

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CentA*, an A* algorithm extension, revolutionizes NPC pathfinding in Unreal Engine 5. Optimal start and end node selection improves efficiency. Developed with Blueprints and C++, it introduces diverse enemy behaviors via a behavior tree. Balancing accuracy and efficiency accommodates obstacles, dynamic environments, and multiple agents.

  • Updated Apr 29, 2024
  • C++

🤖📚 Comprehensive AI Learning Repo: Master DFS, BFS, DLS, IDS, UCS, Bidirectional Search, Greedy, A*, Mini-max, Alpha-beta Pruning, and Genetic Algorithm. Your go-to resource for AI course notes, lab codes, and exploration

  • Updated Jan 26, 2024
  • C++

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