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Toy 7. An elimination-filter landscape applying two structural constraints simultaneously to map which objective classes can persist under sustained optimization pressure — and which cannot. Includes a four-stage scenario engine and open-question frontier. Companion simulation for The Shape of What Does Not End — Series 2, Part 4.
Toy 5. An interactive proxy decay simulator showing how optimization pressure erodes the modeling capacity required to distinguish proxy from territory — producing self-reinforcing V(t) degradation that becomes progressively harder to correct. Companion simulation for The Depth Constraint — Series 2, Part 2.
Toy 4. An AI-powered goal-chain classifier and invariance stress tester. Enter any goal, trace the instrumental chain to its terminal type, then probe whether the classification survives symbolic, blind, independent, and adversarial re-examination. Companion simulation for The Invariant Drive — Series 2, Part 1 of the Architecture of Thriving.
Toy 6. An interactive phase-space instrument mapping Ψ = S/D — the ratio of capability to modeling depth that determines whether a system is in the viable, transitional, or failure-mode-dominant regime. Includes the Inner Crossing animation. Companion simulation for The Inner Crossing — Series 2, Part 3.