A simple C++ broadcasting library fro audio coming from custom sources (e.g. generated by a program).
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Updated
Apr 21, 2024 - C++
A simple C++ broadcasting library fro audio coming from custom sources (e.g. generated by a program).
Synthesizer made in C++ using PortAudio and wxWidgets libraries.
Simulating audio streaming adhoc wifi networks in ns3
Video conferencing application for Linux. Made with Qt and libav libraries.
A C++11 server that streams audio files over HTTP/1
Windows audio streaming server and client
Simple File Streaming Class for Icecast Server (QT C++ linux libshout wrapper)
ReaSolotus: Plugin extension to improve live mixing experience with REAPER.
a sync audio player
brAudio is a lightweight Audio Engine designed specifically for use in video game applications. It is build on top of the FMOD core API and has support for Audio Sources, Audio Groups and 3D Audio.
Application for streaming audio via local WiFi
pas - A robust audio server for multi-zone audio distribution.
This is a proof-of-concept of GD-DA replacement for Sega Dreamcast games running under the Windows CE environment.
Video conferencing application for Linux. Made with Qt and libav libraries.
An Internet radio based on TTGO T5s ESP32 ePaper Module
Stream audio from output device over network
Creates meshes procedurally in real-time from any audio playing on Windows using Unreal Engine 4. See example videos.
OpenSource internet jam sessions, aka Networked Music Performance software.
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