A simple, documented, C# library for easily implementing behavior trees in Unity.
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Updated
Dec 26, 2017 - C#
A simple, documented, C# library for easily implementing behavior trees in Unity.
Environment for the Artificial Intelligence subject.
Behavior tree scripting and interpreters for Unity
Gain fundamental knowledge of how a behavior tree works and will have created foundational nodes that can be reused in all your future projects.
Behavior tree system for unity3d with node based editor
Stateless behavior trees for C# 7
Reactive Visual Scripting Behavior Tree Tool for Unity 2018.x+
Some Unity assets I worked on
A simple C# example of Behavior Trees + Editor.
Unity DOTS Behavior-Tree implementation
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
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