C++ behavior tree single header library
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Updated
Sep 22, 2023 - C++
C++ behavior tree single header library
A Hunger-Games inspired FPS with large outdoor terrains. Advanced AI, basic networking, pickups, skeletal meshes, checkpoints and more. (ref: TG_URC) http://gdev.tv/urcgithub
Unreal Engine 4 Spaceship player and AI controller. Also includes VR FPS controller, pickupable and firable weapons, etc.
Benchmarks for multiple behavior tree implementations in C++17
A C++11 implementation of the Behaviour Tree data structure/design pattern
ROS code for robot TIAGO++ which assists customers at a retail store to fetch products.
LightBT: A Lightweight Implementation of Behaviour Tree for Common Tasks
C++ Behaviour Tree Library
FEUP Boxing - A 2D boxing game featuring AI, special powers and multiplayer mode with Steam
UE Gladiators of the Forest is a spectator game in which two AI controlled gladiators fight each other to death.
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