MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
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Updated
Jul 31, 2024 - C#
MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
Extremely fast LINQ aggregation operations implementation optimized by Burst Compiler
Vertex animation with C# Job System and new Mesh API
Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand that are used to build the grid, as well as another example of the usage of IJobParallelForTransform, used to move the agents.
Benchmarks to compare .NET and and Unity's Burst compiler.
An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin
A Unity package for simulating shallow water flows with Lattice Boltzmann methods.
Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP
Micro helper library for Unity's Job System
四叉树实现一个简单的碰撞检测引擎
A C# implementation of voxlap-style rendering, using Unity and their Burst compiler
2D noise generation, processing and meshing using Unity Jobs and Burst
Fast Mesh Skinning on the CPU using Linear Blend (LBS) and Dual Quaternion (DQS) utilizing the Unity Jobs system and Burst compilation
Support for Generic, Burst compiled Jobs through automatic code analysis and generation
Datatypes and utilities for working with Unity's Burst compiler. Eases implementation of more complex multithreaded algorithms and simplifies usage of coroutines with unsafe Burst jobs. For advanced users, exposes many unsafe features.
Fixed float math arithmetic and geometric operations in Unity projects.
Realtime implicit surface triangulation
Beyond the Wall - SGA and Unity Game Jam 1st prize
fast c# entity component system that uses burst and job systems by default.
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