Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
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Updated
Jun 9, 2024 - C
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
Gilbert-Johnson-Keerthi (GJK) collision detection algorithm in 200 lines of clean plain C
Simple rigid-body physics simulator powered by XPBD.
Develop a 3D interactive graphics rendering engine
42 project cub3d, with a main menu, settings, sound & music, a minimap, actual gameplay with a random generated map, an endscreen with a highscore and more features coming soon
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
This is a 3d engine written from scratch in my last semester on the university (Spring 2009)
Single file collision detection, closest point, and raycasting library for convex shapes using GJK
Basic 3D Collision Detection and Resolution implementation Using GJK and EPA algorithms.
Three CUDA projects of course "GPU computing": BVH collision detection, Julia set and ray tracing of spheres.
A one-file, zero-dependency, SAT collision detection library in pure C (a port of sat-js)
Real-time 3D collision detection for convex polyhedrons using the Gilbert–Johnson–Keerthi (GJK) algorithm
Event Driven Molecular Dynamics Simulation
Spatial hashing for broadphase collision detection
Unique header library to detect terrain collision
Algorithm compilation focused on developing custom engines. Class: Engine Development 3
Project using OpenGL library
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