A very WIP 4D collision detection library.
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Updated
Jan 22, 2020 - Rust
A very WIP 4D collision detection library.
Performs collision detection on convex 2D polygons by means of the separating axis theorem
raylite ~ Lightweight, 0-dependency raycasting in Rust
2D and 3D collision-detection library for Rust. Uses Glam and Bevy's math types.
A broadphase collision detection library, in Rust
a little game, limbo on a mountain pass
Mesh-Mesh and Triangle-Triangle Intersection tests based on the algorithm by Tomas Akenine-Möller
A fast and fearless Collision Detection Engine for 2D irregular Cutting and Packing problems
2D and 3D collision-detection library for Rust.
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