A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
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Updated
May 3, 2018 - C++
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
Raytracer made from sctratch with basic compatibility for .obj | School Project
Using VTK with Visual Studio 2017
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