Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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Updated
Jul 5, 2024 - C++
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Open source c++ skeletal animation library and toolset
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
Ubpa Entity-Component-System (U ECS) in Unity3D-style
Lightweight, multi-platform, data-oriented game engine.
MATAR is a C++ software library to allow developers to easily create and use dense and sparse data representations that are also portable across disparate architectures using Kokkos.
This library integrates multiple culling methods into one library.
Ruken is a data-oriented Vulkan based game engine
Data Oriented Inventory and Crafting System Plugin for Unreal Engine
Cache Friendly Proximity Query
A simple and powerful entity component system (ECS) written in C++17
Engine focused around being modular and data-oriented design principles, allowing for highly multithreaded and low-latency data processing for VR/XR environments.
Data-oriented multi-field array container class template written in C++17
Fast, data-oriented, stdlib-style hash table
A memory-optimized and data-oriented JSON library written in C++
EINU Engine
Robot rider retro rampage!
A Tight Entity Component System library
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