Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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Updated
Jun 21, 2024 - C++
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Open source c++ skeletal animation library and toolset
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
Lightweight, multi-platform, data-oriented game engine.
Ubpa Entity-Component-System (U ECS) in Unity3D-style
This library integrates multiple culling methods into one library.
A simple and powerful entity component system (ECS) written in C++17
MATAR is a C++ software library to allow developers to easily create and use dense and sparse data representations that are also portable across disparate architectures using Kokkos.
Fast, data-oriented, stdlib-style hash table
Engine focused around being modular and data-oriented design principles, allowing for highly multithreaded and low-latency data processing for VR/XR environments.
Cache Friendly Proximity Query
Ruken is a data-oriented Vulkan based game engine
Data-oriented multi-field array container class template written in C++17
Robot rider retro rampage!
Core module of Rythe-Engine. Contains the ECS, filesystem, asset handling, math, threading, and various other features used by other modules and applications.
Data Oriented Inventory and Crafting System Plugin for Unreal Engine
EINU Engine
A Tight Entity Component System library
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