Easily animate Unity text and apply other effects with custom tags
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Updated
Jul 7, 2024 - C#
Easily animate Unity text and apply other effects with custom tags
The .NET library for ImageMagick
Game and prototypes with SharpDX and Directx 11
⚪ VFX Core ☄ Selective Post Processing
The Windows Composition Samples have moved here: https://github.com/microsoft/WindowsAppSDK-Samples/tree/main/Samples/SceneGraph
Program for encryption and decryption of text.
Fast and memory-efficient immutable collections and helper data structures
The Xamarin Community Toolkit is a collection of Animations, Behaviors, Converters, and Effects for mobile development with Xamarin.Forms. It simplifies and demonstrates common developer tasks building iOS, Android, and UWP apps with Xamarin.Forms.
A quick-start project that helps you integrate the Syncfusion Effects View control with a .NET MAUI application by adding the Syncfusion MAUI Core package from NuGet. This project contains simple code to apply ripple, highlight, and scale effects.
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
Powerful, customizable Windows 10/11 taskbar effects.
This repository contains sample about how to use effects view in ListView (SfListView) Xamarin.Forms ?
CompositeCanvasRenderer bakes multiple source graphics into a bake-buffer (RenderTexture) and renders it. Additional material modification, mesh modification, and baking effects are supported! Let's enjoy the effects that were difficult to implement with UI shaders, such as blur, soft outline, and soft shadow!
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