First person shooter with Unity terrain and AI pathfinding (http://gdev.tv/cudgithub)
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Updated
May 22, 2018 - C#
A video game genre centered on gun and other weapon-based combat experienced through the eyes of the protagonist.
First person shooter with Unity terrain and AI pathfinding (http://gdev.tv/cudgithub)
🧟♂️ A Unity based FPS with a Zombie theme using raycasting for shooting and the core mechanics you'd expect in an FPS. Zombies use AI navigation and precise pathfinding to chase down the player. The game also has a HUD interface which is VR compatible.
Latios Framework Open Project #2 - an Atypical Team with Atyipical Responsibilities
The AddingNetworking branch is where UNET is being used. The master branch is a bare bones single player example of what I'm working to add networking to. UNET_FPS is simple multiplayer zombie survival game I am building to solidify my learning of the new High Level UNET system for Unity.
An Open-source, First-Person Shooter framework, written in C# for Unity
Implementing UNet networking system for a FPS game made with unity.
"Operation Deratization" is a first-person shooter game with a battle royale theme. Play as a secret agent in a prison where only one can survive and gain freedom. No crosshair, limited ammo, and lootable equipment. Survive against AI opponents and a live audience for rewards.
reimplementation of the 1994 FPS Nitemare 3D
This is a fully functional first person shooter game made in Unity and programmed in C#Script. This project is still under development.
Multiplayer FPS game set in the wild west made with Unity (public preview)
Is your friend over-powering you in any FPS game? No worries! hack.source.net is a 2-player FPS that let’s you disable up to two button inputs from your opposing player! Keep your friend from moving forward, take away their ability to jump, and shoot your way to victory!
A Quake inspired, little planet deathmatch arena.
The Hilbert Dimension adds a new variant to FPS in that each player/team inhabits their own reality. They move around as would be expected, but where one player sees a solid wall, another perceives an open hallway safe from enemy combatants. The different reality maps overlap and intersect at strategic points offering players a unique perspectiv…
Old source code for my first person shooter project that I worked on from February 2013 to March 2015.
A first person horror game made with Unity Engine
The Scripts (and only the scripts) for the game Caverns of Evil (and only those specific to Caverns of Evil)
A 3D Sci-Fi multiplayer first-person shooter made with Unity3D and uNet for networking
3D horde-style first person shooter developed in Unity for a school assignment
A Unity 3D coursework project for ECS657U: Multi-Platform Game Development Module @ QMUL