This is a Boids Simulation, written in Python with Pygame.
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Updated
Nov 21, 2022 - Python
This is a Boids Simulation, written in Python with Pygame.
Python implementation of "Flocking for multi-agent dynamic systems: Algorithms and theory" by Olfati-Saber for multi-agent triangular formation.
Boids are a way of modeling the complex flocking behavior of birds as well as many marine life including schools of fish; the simple rules which are able to generate complex behaviors have been described by Craig Reynolds https://www.red3d.com/cwr/boids/
A realistic simulator for multi-objective optimization of drone flocking
(Superseded). An implementation of flocking for a large network of aerial vehicles.
This repository is about modelling of flocking behaviour.
This project implements various multi-agent coordination techniques.
🎆 A visualization of Craig Reynold's Boids
Flocking , Boid algorithm with python pygame
Implementation of the Vicsek model in Python. I saved the code as a package that can be publicly accessed in PyPI.
NumPy array based Boids simulation optimized with spatial tiling
Simulation of some steering behaviors.
Simulations of flocking behaviour in active agents, using a simple Viscek model
Tribute to Craig Reynolds' classic artificial life program created with the pygame library
Bio-mimicry controller designed for swarm of Crazyflies
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