This project implements various multi-agent coordination techniques.
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Updated
Jul 5, 2024 - Python
This project implements various multi-agent coordination techniques.
Simulations of flocking behaviour in active agents, using a simple Viscek model
Simulation of some steering behaviors.
Bio-mimicry controller designed for swarm of Crazyflies
Implementation of the Vicsek model in Python. I saved the code as a package that can be publicly accessed in PyPI.
Implementation of Craig Reynold's boids flocking algorithm using Python's pygame module.
Python implementation of "Flocking for multi-agent dynamic systems: Algorithms and theory" by Olfati-Saber for multi-agent triangular formation.
Flocking , Boid algorithm with python pygame
(Superseded). An implementation of flocking for a large network of aerial vehicles.
(Superseded). This project implements Reynolds Rules of Flocking for tactical escort.
This is a Boids Simulation, written in Python with Pygame.
NumPy array based Boids simulation optimized with spatial tiling
🎆 A visualization of Craig Reynold's Boids
A realistic simulator for multi-objective optimization of drone flocking
Code from my dissertation at the University of Delaware titled "Microscopic Interactions Lead to Macroscopic Dynamics: An Analysis of Various Flocking Mechanisms."
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