The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL.
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Updated
Jun 19, 2024 - C++
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL.
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
Code for plasma fluid simulation of streamer discharges
DrivAerNet: A Parametric Car Dataset for Data-driven Aerodynamic Design and Graph-Based Drag Prediction
Multi-threaded object-oriented computational fluid dynamics (CFD) code for three-dimensional incompressible fluid flow on a regular grid with the incompressible lattice-Boltzmann method (LBM) for general lattices (D2Q9, D3Q15, D3Q19, D3Q27, ...) with A-A pattern for indexing - programmed in C++17, multi-threaded with OpenMP
Reference implementation for the Hasegawa-Wakatani model of plasma turbulence inside nuclear fusion reactors in two dimensions
This project tries to simulate fluid dynamics, and fluid viscosity.
Collection of PLC automation programs and projects with comprehensive notes and documentation for learning and development.
Freely Coupled Lattice Boltzmann Code
Author's implementation of SIGGRAPH 2024 paper, "Velocity-Based Monte Carlo Fluids"
The FLIP Fluids addon is a tool that helps you set up, run, and render high quality liquid fluid effects all within Blender, the free and open source 3D creation suite.
Fluid-Structure Interaction Analysis Using FEM and UVLM
An open-source tribute to the macOS Drift screensaver
Implementation of the 12 steps approach to the Navier-Stokes equations, essential for simulating fluid dynamics.
Fluid Simulation based on Jos Stam's paper Real-Time Fluid Dynamics for Games
This code deals with incompressible fluids and implements the collocated grid MAC method using a uniform cartesian grid. It discretizes space using second-order central differencing and time using a first-order explicit Euler method. For pressure calculation, it implements the Red-Black SOR method.
A 2d Flip/Pic solver implemented in C++ following "Fluid simulation for computer graphics" by Robert Bridson
Implementations of different fluid dynamic solvers in C++
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