A volumetric fog implementation in Unity.
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Updated
Jun 19, 2020 - C#
A volumetric fog implementation in Unity.
Desktop that changes based on weather & time
Unity package for versions 2022.3 and Unity 6. Adds support to render volumetric lighting for both the main and additional lights in URP. Compatible with URP render graph in Unity 6.
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based fog as well.
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