A volumetric fog implementation in Unity.
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Updated
Jun 19, 2020 - C#
A volumetric fog implementation in Unity.
Desktop that changes based on weather & time
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
Unity package for versions 2022.3 and 2023. Adds support to render volumetric lighting for both the main and additional lights. Compatible with the upcoming URP render graph in 2023.3.
A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based fog as well.
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