Console-based GLSL Sandbox for 2D/3D shaders
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Updated
Mar 17, 2024 - C++
Console-based GLSL Sandbox for 2D/3D shaders
Offline Shader Editor with many cool features
Interactive GLSL fragment shaders editor made with Qt
Aimed to eliminate preprocessor hell in shaders and kernels.
Glsl Optimizer based on Mesa3D implementation for Opengl 4.5 (450) (Vertex/Geom/Fragment/Tesselation Support)
3D Graphics Engine For Games | C++ OpenGL 4.1
Harry and Mike’s project to learn openGL and share what we have learned.
Software-based rasterization library
3D rendering with openGL for the 42_scop project
PixSoR - Pixel Software Renderer with Shader Emulation.
Introduce a shader program wrapper to enable dynamic editing of shaders at runtime
🦀 Exercicis d'Interacció i Disseny d'Interfícies (IDI) Q1 - UPC FIB
A Project of Vectorizing Black and White Comics
First OpenGL game
OpenGL Implementation TCD
This application calculates Mandelbrot set in any resoulution in the realtime. You can zoom in by left mouse button or zoom out by right mouse button.
Reading and implementation of The Book of Shaders
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