A cycle-accurate Nintendo Game Boy Advance emulator.
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Updated
May 10, 2024 - C++
The Game Boy was a line of handheld gaming devices created and sold by Nintendo. Typically development of the Game Boy done today includes homebrew games, emulator building, and preserving code and coding techniques.
A cycle-accurate Nintendo Game Boy Advance emulator.
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
Libretro VBA-Next port for Switch. **Don't use this, see readme!**
Action/adventure game for the Nintendo GameBoy Advance and Sony PSP
🔗 A set of Game Boy Advance (GBA) C++ libraries to interact with the Serial Port. Its main purpose is to provide multiplayer support to homebrew games.
A Game Boy Color and Game Boy Advance emulator
Realtime strategy game for Gameboy Advance
A simplified clone of Super Crate Box for the GBA
This is a program to edit HM games.
Battle City clone developed for the Game Boy Advance and ARM architecture, using original assets from the classic game.
Game Boy Advance tools for image and video conversion
WIP full featured port of VBA-M for Nintendo Switch
Game Boy Advance Experience Project
Minimal rumble library for GBA
Ice skating game for GBA
A nifty software to upload homebrew apps into your Game Boy Advance using an xboo cable for Linux and Windows
An experimental Game Boy Advance and Nintendo DS game engine written in modern C++: Read-only mirror of https://gitlab.com/insightgit/Morpheus
GBA++ | gameboy advanced emulator implemented in C++17 🕹️